Latest build is now live. We're still looking into performance/stability issues, but this should address a few bugs and some balancing concerns as well. Hope you enjoy it!
General
- Bramble in the Terrace should change states more frequently
- Certain Tesla coils should no longer turn off and refuse to turn on
- Skelebirds will now come back and annoy you faster
- The Velveteen Cabinet should now properly grant 10% attack speed
- Increased challenge room spawn rate slightly
- Edgewood Plans now also reveals the boss on the level select screen
- Goblet of Yesterdayers cooldown increased by 1s
- Thorned Clover is now 100% thornier
- Criticism reduced to 2.5x bonus crit damage
- Line-cutting may get you just short of where you want to go!
- Regan's Lunchbox reduced to 50% bonus damage
- Champion Capulet Swirlers have one less chair in Regular Mode
- 10 win-streak and 5 game wins achievements should be fixed
- Music/sounds should now play according to your volume settings on the level select screen
- Some of the Gifted XP levels adjusted upwards slightly
- Woundwort Globethrower attack speed reduced in Regular Mode
- Paper-warped rooms will now only appear in Hard Mode
Bosses
- Reduced hitbox on Candelabra so it is easier to walk behind it
- Reduced horizontal oscillation on Sudsy slightly
- The Obsolete Operator no longer moves the elevator before starting the fight
- The Cauldron of Yesterdayers now has less life
- The Disciplined King will only spawn two chess pieces in Regular Mode and has slightly reduced HP
- The Virtuoso may or may not hit you in the face with its bench now
- The Brick Pile should no longer wander around while his minions are alive
- Regan's Lightning clone will cast less frequently in Phase 3
- The Malady Ward has undergone a budget cut... times are tough.
- Dr. Bloodfather's blood aura now 100% deadlier
- The Administrators will now reset fake portals after destroying a real portal
- Hard Mode Obsolete Operator spawned enemy difficulty has been reduced
- Krass-skull, Conqueror of Legions and Eater of Limbs, now has semi-homing shots with 200% base damage in Hard Mode
Other
- Implemented a code fix that hopefully solves input lock for firing shots
- Vanishing now travels a consistent distance when moving diagonally (hoping this resolves the warp out bug)
- Vraious typos fixed
- Some of the items restricted to Hard Mode have been changed/moved to Regular Mode to diversify early game play