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Version 413 is now live!

Latest build is now live. We're still looking into performance/stability issues, but this should address a few bugs and some balancing concerns as well. Hope you enjoy it!

General

  • Bramble in the Terrace should change states more frequently
  • Certain Tesla coils should no longer turn off and refuse to turn on
  • Skelebirds will now come back and annoy you faster
  • The Velveteen Cabinet should now properly grant 10% attack speed
  • Increased challenge room spawn rate slightly
  • Edgewood Plans now also reveals the boss on the level select screen
  • Goblet of Yesterdayers cooldown increased by 1s
  • Thorned Clover is now 100% thornier
  • Criticism reduced to 2.5x bonus crit damage
  • Line-cutting may get you just short of where you want to go!
  • Regan's Lunchbox reduced to 50% bonus damage
  • Champion Capulet Swirlers have one less chair in Regular Mode
  • 10 win-streak and 5 game wins achievements should be fixed
  • Music/sounds should now play according to your volume settings on the level select screen
  • Some of the Gifted XP levels adjusted upwards slightly
  • Woundwort Globethrower attack speed reduced in Regular Mode
  • Paper-warped rooms will now only appear in Hard Mode

Bosses

  • Reduced hitbox on Candelabra so it is easier to walk behind it
  • Reduced horizontal oscillation on Sudsy slightly
  • The Obsolete Operator no longer moves the elevator before starting the fight
  • The Cauldron of Yesterdayers now has less life
  • The Disciplined King will only spawn two chess pieces in Regular Mode and has slightly reduced HP
  • The Virtuoso may or may not hit you in the face with its bench now
  • The Brick Pile should no longer wander around while his minions are alive
  • Regan's Lightning clone will cast less frequently in Phase 3
  • The Malady Ward has undergone a budget cut... times are tough.
  • Dr. Bloodfather's blood aura now 100% deadlier
  • The Administrators will now reset fake portals after destroying a real portal
  • Hard Mode Obsolete Operator spawned enemy difficulty has been reduced
  • Krass-skull, Conqueror of Legions and Eater of Limbs, now has semi-homing shots with 200% base damage in Hard Mode

Other

  • Implemented a code fix that hopefully solves input lock for firing shots
  • Vanishing now travels a consistent distance when moving diagonally (hoping this resolves the warp out bug)
  • Vraious typos fixed
  • Some of the items restricted to Hard Mode have been changed/moved to Regular Mode to diversify early game play