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Experimental Update 2-17-2015 (Now Up on Default Branch)

UPDATE: Just pushed this to default branch. I did some extra testing and it seems safe, especially since I know for a fact there are some major bugs on default anyway. If this ends up worse somehow, I'll just revert it, but I'd rather everyone have this asap if possible.

This update is primarily bug-fixes. I reverted the ammo prioritizing the current weapon because, as someone pointed out, that was just a terrible idea. I also fixed some issues with the laser rifle, hopper leaping, and the l3 boss (never ending sfx). Bigger changes will be coming in the next update that affect actual gameplay (weapon upgrades and demon powers are likely getting an overhaul), but I want to make sure this build is at least stable before I move on to that.

If this build doesn't cause any major problems for anyone, I'll push it to the default branch, since the current default branch build has the Level 3 issue that makes it basically unplayable.

NOTE: The mining bots can still spawn in crazy numbers in L3... turns out there were two things causing that. I'll fix that in the next update, but at least there's one less reason for now.

Changes

  • Minor balance changes to l2 pre-boss encounter
  • Minor balance change to mining-bot (should be slightly less of them per pack now
  • Laser rifle bug fixes, just kind of miscelaneous assortment
  • Hoppers should no longer leap onto impassable terrain