Tom vs. The Armies of Hell

Darkmire Entertainment

Released
Jul 27, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Bug Fix Update

    Hey everyone, Just a heads up, there were a few recent updates to address some weird bugs that seemed to show up despite the game being unchanged for quite a long time. As far as I can tell things should be working now. The mini map is still a little weird (making it "good" is pr

  2. Developer post

    Difficulty Adjustment Live

    Hey Everyone, Been a while since my last update, but I heard some more feedback that easy mode wasn't yet easy enough. So, I decided to crank everything down another notch, including Normal and Hard modes. Items now drop a little bit more frequently in all modes, enemies do less

  3. Developer post

    Difficulty Adjustment Live

    Hey Everyone, Been a while since my last update, but I heard some more feedback that easy mode wasn't yet easy enough. So, I decided to crank everything down another notch, including Normal and Hard modes. Items now drop a little bit more frequently in all modes, enemies do less

  4. Developer post

    Easy Mode now Noticably Easier

    The balance update I had on the experimental branch is now live on the default branch. In easy mode, you should notice enemies do a little less damage, and they require less damage to kill. There were also some changes to the first boss's attack timing (he should be easier to dod

  5. Developer post

    Easy Mode now Noticably Easier

    The balance update I had on the experimental branch is now live on the default branch. In easy mode, you should notice enemies do a little less damage, and they require less damage to kill. There were also some changes to the first boss's attack timing (he should be easier to dod

  6. Developer post

    Difficulty update on Experimental Branch

    Hey Everyone, I just pushed out a new update to the experimental branch. It should make easy mode quite a bit easier (drastically reduced damage taken, and slightly reduced enemy speed), and should make the first boss easier overall (made some slight adjustments to his attack spe

  7. Developer post

    Difficulty update on Experimental Branch

    Hey Everyone, I just pushed out a new update to the experimental branch. It should make easy mode quite a bit easier (drastically reduced damage taken, and slightly reduced enemy speed), and should make the first boss easier overall (made some slight adjustments to his attack spe

  8. Developer post

    New Fix Released for Bad Saves

    Hey everyone, Bad news is, there was a bug out there that would appear to corrupt your saves after you beat the game. Good news is, it wasn't really corrupting anything, it was just being dumb. Just pushed a fix to address the issue. The only weird thing remaining is, any save-ga

  9. Developer post

    New Fix Released for Bad Saves

    Hey everyone, Bad news is, there was a bug out there that would appear to corrupt your saves after you beat the game. Good news is, it wasn't really corrupting anything, it was just being dumb. Just pushed a fix to address the issue. The only weird thing remaining is, any save-ga

  10. Developer post

    Changes moved to Default Branch

    Minor announcement, but I moved the previously mentioned experimental changes over to the default branch, along with a quick fix to a missing wall section in Level 5. -Sena

  11. Developer post

    Changes moved to Default Branch

    Minor announcement, but I moved the previously mentioned experimental changes over to the default branch, along with a quick fix to a missing wall section in Level 5. -Sena

  12. Developer post

    More Fixes on Experimental

    Fixed a few more player-reported issues on the experimental branch (will push to default once it sits for a day with no issues). Here's the quick list: gluttony would sometimes just get stuck after breath attack what items explanations/tutorials you had seen already wasn't saving

  13. Developer post

    More Fixes on Experimental

    Fixed a few more player-reported issues on the experimental branch (will push to default once it sits for a day with no issues). Here's the quick list: gluttony would sometimes just get stuck after breath attack what items explanations/tutorials you had seen already wasn't saving

  14. Developer post

    Changes on Experimental Branch

    Just pushed a few more changes onto the experimental branch. One was just a dialog/cinematic change to make a scene in level 3 make slightly more sense. If you don't know what that means, don't worry about it, you either aren't there yet or didn't notice, which is just fine. The

  15. Developer post

    Changes on Experimental Branch

    Just pushed a few more changes onto the experimental branch. One was just a dialog/cinematic change to make a scene in level 3 make slightly more sense. If you don't know what that means, don't worry about it, you either aren't there yet or didn't notice, which is just fine. The

  16. Developer post

    Update: Various Tweaks and Last Boss Glitch Fix!

    I fail at QA. Probably because I have no QA team... or team. Anyway, thanks, again, to some reports from very understanding users, I have a batch of fixes here. This update includes the ones previously pushed to the experimental branch (and detailed in the previous announcement),

  17. Developer post

    Update: Various Tweaks and Last Boss Glitch Fix!

    I fail at QA. Probably because I have no QA team... or team. Anyway, thanks, again, to some reports from very understanding users, I have a batch of fixes here. This update includes the ones previously pushed to the experimental branch (and detailed in the previous announcement),

  18. Developer post

    Update on Experimental Branch 8-4-2016

    Hey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug fixes). Here's a list of the things that have changed: Void Beast attack tells ar

  19. Developer post

    Update on Experimental Branch 8-4-2016

    Hey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug fixes). Here's a list of the things that have changed: Void Beast attack tells ar

  20. Developer post

    New Text Scaling Option

    Hey Everyone, I added, in response to a user request, the ability to change your text scaling (for dialog/speech bubble text) and increased the default size. The setting is in the Graphics Settings menu. Let me know if there are any issues. In addition, I fixed a few minor bugs,