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More Fixes on Experimental

Fixed a few more player-reported issues on the experimental branch (will push to default once it sits for a day with no issues). Here's the quick list:

  • gluttony would sometimes just get stuck after breath attack
  • what items explanations/tutorials you had seen already wasn't saving correctly and so they would pop up again if you reloaded. super lame/annoying.
  • items you had equiped when you loaded a game were cosmetically there, but didn't provide any benefit.
  • very obscure bug related to starting a boss cutscene during respawn (you could move/fight during the cutscene). this one should be fixed now, but is hard for me to repro, so let me know if you still see it.