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2/15/2015 New Build - More Ammo Balance and Score

Some balance stuff (ammo and health) as well as a few fixes in this one. Check the list below for details on that. In addition, I put in a very quick, early version of a score system. Currently, you get points for killing each enemy, and the more enemies you kill in a row (3 seconds leeway between kills) you can increase your combo count which adds a score mulltiplier to any points you get (up to x5).

In addition, there are also Multi-Kills now, though I will be making this much cooler in the future. They give you bonus points as well as a little notification (3 is the minimum to trigger).

I'll obviously be connecting this to Steam Stats/Leaderboards/Achievments soon, but for now its just there per level.

Changes

  • Slowed Hellbat and Hopper projectiles slightly
  • Increased ammo and health drop-rates again
  • Player now gets full ammo when recieving a new gun
  • Player now gets full ammo at start of a new level (or on level restart)
  • Early score system added (see above)
  • Fixed bug that was causing enemy knockback to not function on 3rd melee hit and demon slam power
  • tightened up melee combo timing, increased "auto aiming" radius for melee