UPDATE: Clearly ammo is still not something everyone loves ;) I'm going to really actively look into how to better balance this mechanic, if its going to stay in. I reverted for now though because no-ammo was just way too easy.
ORIGINAL POST:
My suspicion that unlimtied ammo was going to make the game way to easy was found to be true, so ammo is back. I tweaked the drop-rate a bit, but its still not where I want it. My plan is to make it so that when you are out of ammo, there is something you can do to GET ammo instead of just praying to the RNG. I have a few ideas I need to play with.
Changes
- Ammo is back. Still not perfect, but better than the game being too easy.
- Auto pistol replaced with the return of the magnum. The auto pistol wasn't different enough from the laser blaster anyway. The magnum also fills a bit of the hole left by removing the shotgun slugs (a high damage weapon with chance to penetrate).