NOTE2: Since it seems like people were at least initially having more fun this way, I've pushed this update to the default branch as well.
NOTE: Initial post of this build had a bug that would make Tom invisible, and not in a good way. It's been fixed, so if you have any issues just restart Steam to force the update.
Hey everyone,
Big giant change on the experimental branch today. I hope you'll give it a shot and let me know what you think. In addition to speeding up Tom's movement speed a bit, I've completely removed ammo as a mechanic. Don't know if I'll keep it this way, but its at least different, and will help narrow in on where it should be. Now there are normal weapons which have clips that need to be reloaded (pistol/shotgun) and energy weapons which don't need to be reloaded, but can overheat (arc cannon/laser blaster).
The final goal might be a happy medium, but wanted to make big changes first. It might also just be too easy now (I rebalanced the shotgun to be a little less strong and made the pistol stronger to keep both somewhat relevant), so let me know that too. Now back to grinding away at some art related tasks.
-Sean
PS: For those who don't know how to update to this branch, you need to opt-in to the beta branch called "Experimental" in the games properties page.