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3/4/2015 - Experimental Branch Big Gameplay Update!

UPDATE: I just uploaded a minor fix for this build. There was a graphic bug with the arc cannon (the arcs never went away), and a few other quirks that needed addressing. Also, you could get stuck behind Raj and Ken's fort with no way out. Now just talk to him.

KNOWN ISSUES:

  • Audio artifacting. Occasoinally (or often if you are unlucky), there will be audio artifacting that sounds like extra clicks. I haven't figured out the exact cause yet, but its on my priority list. For now just ignore the crappy clicking sounds.

ORIGINAL POST:

Hurray! I finally got this out the door. This is a pretty big update, so it may have some weird issues (you are warned). If you find anything, just let me know and I'll add it to my list, but it seems stable enough to put on the experimental branch.

TLDR For those who don't like walls of text:

  • Updated to Unity 5 (improved physics performance and other internal goodness)
  • Completely revamped demon powers (now slot-based, by default activated by 1-4 on keyboard)
  • Energy is now generated by using your melee attacks
  • Over 66% energy grants passive demon powers and teleport melee attacks
  • Preliminary re-lighting of levels 2 and 3. They were WAY too dark before.
  • Lots of other little stuff I'm forgetting... and I'm sure a few new bugs too

The biggest technical change is that I updated to Unity 5. This brings a host of internal improvements (and should speed up performance on a lot of machines that were CPU bound), but also added a lot of minor issues, some of which I'm sure I haven' t caught yet.

In addition to a lot of little changes, I've completely revamped how demon powers work. This will be an ongoing process, but for now I think it feels better. The major change is that you now have 4 demon power slots that you unlock over time that are (by default) bound to 1-4 on the keyboard. Gamepad players can hold the left bumper and hit the cooresponding face-button (x,y,b,a on xbox style pads). Currently you just get one power with each slot, but the plan is to actually add more powers and let you chose which ones to bring to a given level.

In addition, energy is no longer regenerated, and in fact decays over time. You can still drink caffine to get more, but the primary way to get energy is to use melee attacks. The more damage you do with melee, the more energy you build up. When you get over 66% energy, you gain additional passive demon powers. Currently you get increased melee damage, speed and the ability to teleport short distances to melee (targets the enemy under the mouse). This works like crap with the control pad at the moment, but it's on my list to revamp how the control pad targeting works.

So yeah, big change, hope you like it. Balance is probably terrible now (I think the game is probably WAY to easy now, but we'll see. I'll probably need to lower ammo drops a bit since melee is MUCH more powerful now).