Just pushed a new update to the experimental branch. Assumign no issues are found, I'll move it to the default branch shortly. No huge changes in this one, mostly just cleaning up a bit after the previous larger update.
Changes
- Rebalanced guns now that ammo has been removed. Goal is to keep all guns viable, but with a different feel (pistol is better long-range than the shotgun, for instance)
- Laser Blaster is much better than it was. Might be too good, but we'll see.
- Slight nerf to Level 1 Boss's enrage when he nears death. The game should be hard, but his attacks became literally unavoidable too frequently. Might still be an issue, but didn't want to over-correct and make it too easy.
- Updated Bill to have facial/talking animation. Might seem like a huge waste of time, but it will make more sense later ;)
Upcoming Releases (soonish)
- Level 4 - The Bog of Agony release. This is probably going to come next week some time, and will include some new enemies.
- Death/Respawn screen that doesn't suck
- Further weapon upgrade rework (1 super charger a level is too many, and I think less upgrade tokens overall, but greater efficacy, will feel better).
- Steam Achievments. Not sure how many at first, but it's definitely on the list, and can help track player progress on my end too.