Hey Everyone,
Okay, it's finally happening! After a LOT of work and way too little sleep over way too long a time, I am thrilled to report that Tom vs. The Armies of Hell is nearing completion. I've been holding off on pushing my tester branch to everyone because after such a long wait, I don't want to put something up that will spoil story elements in a crappy way. However, the game itself is about 99% done. Currently I'm just working on some final polish (final balance stuff, which will inevitably be wrong anyway, and some simple tutorial screens), difficulty modes, and the final two animated cutscenes. The cutscenes are the reason for the spoiler fear, since currently you just skip where they would be, and have no idea how the heck you got to where you ended up.
Anyway, I know that's not quite the "ZOMG IT'S OUT!" message that I'd love to be posting, but I am confident in saying there will be an Early Access build up before the end of March with all the levels/content (maybe with animatics instead of final animation for those two cutscenes), and that the game will be fully released either at the end of Marhc or in early April. What I'll be doing in that time is revamping the store page/marketing material to actually make sense since there have been some large (in I think a very good way) changes since those were written.
Once again, sorry this has taken so long to get out the door. I very clearly bit off a much larger project than I could chew, especially in light of not getting any Kickstarter funding, but I sword one way or another I'd get this game out, and I'm very happy to be able to follow through on that pledge. For anyone not concerned about spoilers, I'll see if I can get a build up either this weekend or the next on the experimental branch. I'd put the current one up, but if you kill the last boss literally nothing happens right now, which is a bit broken even for Early Access, so I want to at least plug that hole first.
Now back to banging those last rough edges down...
-Sean