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Major Update on Experimental Branch!

Hey Everyone,

So... here's part one of the update I promised. I've kept levels 5/6 disabled for now because enabling them before the cutscenes are done would rob anyone who cared about the story of seeing it in its correct form, but rest assured I'm working on those cutscenes and as soon as thier done those two levels will unlock.

So, what's new then?

  • New Gun System (soul absorbing based)
  • No more crappy demon powers (long-press melee to use built up demon power as an aoe slam)
  • New demon mode left-click attack
  • better demon mode system (based on finding demon crystals)
  • gadgets (items you can find in chests that tom can equip, and loses when he dies)
  • steam achievments (no icons yet, but working on that)
  • challenge mode version of each level with faster, tougher enemies
  • and other stuff I'm almost certainly forgetting...

So... with an update this big I'm certain something will explode. If you find that something, please let me know, and I'll get on it as quick as I can. Really curious if challenge mode is way too stupid hard, or too easy... also same for the regular mode. Balance is a bit tricky for a one-man team ;)

-Sean