With official release coming very soon, I'm now really focusing in on bug fixes and play balance. As such, I would really appreciate any feedback you all have on the current build. The goal is for the game to be hard, but not impossible. Specific things I'm curious about:
- is there enough ammo? you should occasionally run out of your prefered type, but shouldn't be stuck on empty too long. currently the game drops more souls when you have no ammo, so i'm curious if that is working
- enemy count - how do you feel about the number of enemies? would you prefer less, but harder to kill enemies?
- cutscene skipping - currently you can skip almost all cutscenes by holding the interact button. is that enough? once you've seen a cutscene before, should any button press skip it (instead of holding it down)?
- difficulty - is the game impossible or just hard? or is it actually too easy?
I'm also interested in pretty much any other feedback you might have, that's just some general stuff on my mind. Bugs too. Hopefully not too many people got caught by the horrible save-corrupting bug, but I definitely want to catch any more that might be lurking before leaving Early Access, so anything you find, let me know.
-Sean