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New Experimental Version

So I pushed some updates to the experimental branch of the game (which anyone can access via the betas tab in the game's properties). There are some updates to the UI (slowly moving all the UI into a less crappy territory) and the beginings of the input system update I mentioned in the previous announcement. It's still missing a few fixes, but I wanted to get it up on the experimental branch to see if the underlying input system changes break anything. I'll add 1 or 2 more things this weekend, and do some more testing, and then I'll likely push it to the default branch.

-Sean