Hey Everyone,
I just pushed a new Experimental build (you can get it from your betas tab), that includes new barely tested checkpoint system. Now, instead of lives, you have 1 life, but respawn at your most recent checkpoint. So far I like this change, but we'll see how I feel after some more poking at it.
NOTE: It is really REALLY untested. I'll be testing it more over the next day or two, and then I'll be adding actual visuals to it (currently there is no animation/fx assotiated with the system, and no UI indications, so it just kind of... happens), so unless you want to see a really REALLY early pass on it, stick with the release build for now.