Hey yall!
Huge thanks to everyone playing the demo and leaving feedback, both positive and negative - I'm happy to have so many people interested and I want to make this game as perfect as it can be!
Here's the first patch/tweaks update to the demo, knocking off a few of those starter issues (and having some fun with things) before I tackle some of the more intricate implementations...
DEMO v0.8.1 Changelog:
GENERAL GAME CHANGES
- Added a Save/Load icon
- Added a game startup message for Saving & Horde Mode explanation
- Crates can now be broken with the Chainsaw
- Chance for Calviscera's arms to be shot off has been increased
- Windowed mode is now resizeable
> Use your computer OS's default fullscreen toggle keybind for windowed
- Added an option for Enemy Overhead Markers to make them more obvious (in 'Moron Modes' menu)
- Fixed Menu items being off-screen for certain aspect ratios
CAMPAIGN CHANGES
- Jazzed up the bathroom design (E1M1 Part1)
- Comically Labeled various rooms in bold (E1M1 Part1)
- Your Majesty, a second KroTech welcome sign has hit the (E1M1 Part1)
- Further cafeteria decoration & variation yada yada (E1M1 Part1)
- Turned the switch into a pillar lol (E1M1 Part1)
HORDE MODE CHANGES
- Horde Mode is now locked until playing the Campaign at least once (there's a tutorial for a reason)
KNOWN ISSUES
- Mouse Sensitivity bar is needed
- Need to add inverting Y (the scoundrels)
- Will be rebuilding current weapon selection setup for using mouse wheel too
- The Nerd HUD toggle has 2 sets of difficulty text (its a wip)
- Save icon appears over Act Finished screen (whoops)
I'll try and get around to those other issues as soon as I can...
But in the meantime have fun, and maybe give the demo another shot!
- Elias
