a) Playtest Conclusion Notice——
This Playtest will officially conclude on December 1st at 4:00 AM (UTC). We remind everyone to check the completion status of the test tasks. Our staff will contact you to distribute the corresponding rewards after the Playtest concludes.
b) Major Updates——
Game Launch: Attempted to fix 2 issues that could prevent the game from launching.
*If you still cannot launch the game, please provide the entire save folder to official support.
Steam Friend Invitation: Re-adjusted the code framework for friend invitation to improve the connection experience.
*If you encounter any multiplayer issues, please provide the game logs (from the Logs folder) to official support. (Thank you!)
c) Prosthesis——
New: Added Secondary Attribute level VI for Prosthesis, unlocked after reaching Prosthesis Lv. 350.
Adjustment: Secondary Attribute rules adjusted: Secondary Attributes will not be lower than level III after Prosthesis Lv. 300, and not lower than level V after Lv. 350.
Adjustment: Secondary Attributes for Prostheses from EA have been reset according to the Playtest design.
Adjustment: Secondary Attribute and Effect previews now display the maximum level values.
Fix: An issue where one effect counted as a set component was being calculated multiple times.
Fix: The "Computational Support Prosthesis - Chip & Memory" effect now correctly scales based on Prosthesis level.
Fix: An issue where the Main Attribute did not update immediately after enhancing the equipment level via Main Prosthesis Merge.
Fix: An issue where transferring affixes became impossible after the Main Prosthesis Merge reached 15 stars.
d) Systems——
New: Added "Computing Power" and "Ultra-Light Alloy" to the Touring Store.
Fix: Fixed an issue where multiple items could not be purchased at once in the Touring Store (requires one manual refresh of the Touring Store).
Adjustment: Increased Prosthesis capacity from 1000 to 1500.
Fix: Fixed incomplete skill descriptions when the game language was set to English.
e) Levels——
Fix: Fixed a game freeze occurring when opening a stage description while characters were moving forward on the Breaking Show stage selection screen.
Adjustment: The maximum extreme level in the Touring Match has been reverted to 500.
Optimization: The initial extreme level in the Touring Match is now saved if a player starts a lower-level Touring Match.
Fix: Fixed the drop quantity of Ultra-Light Alloy in the Touring Match, which was 11 times lower than intended.
Fix: Fixed an issue preventing the purchase of some material items in the Touring Match 16-round scoring mode.
Fix: Fixed an issue where rewards shown for Touring Challenge Chests were not actually received.
Adjustment: Adjusted Touring Match rewards: increased base Computing Power rewards and decreased Computing Power rewards from the Touring Roulette.
Adjustment: In Round 1 of the Touring Match battle, replaced RC-301 "The Beast" & DC-304 "The Laceration" with DC-410 "The Slaughter".
f) Combat——
Fix: Fixed an issue where the "Driver - Tech Strike" was not displaying damage numbers correctly.
Fix: Fixed interface lag caused by rapid clicking on Driver and Shop selection screens.
Adjustment: Changed the in-combat Assistant hotkey from "E" to "T" for Keyboard & Mouse mode.
g) Characters & Enemies——
Optimization: Simon's Weapon Customization "Muscle Memory": Trigger condition for [Gunsmoke Spin++] reduced from requiring 5 stacks of [Overheat] to requiring ≥4 stacks.
Optimization: LM-201 "The Gaze": Reduced the rotation speed of its laser attack.
Optimization: DC-307 "The Shock": Reduced its charge speed.
Optimization: MC-008 "The Weaver": Added skill warning indicators in Phase 1.
Optimization: MC-009 "Archangel": Changed the invincibility effect during clone summoning to a damage reduction effect.
