Source: Steam Community (opens in a new tab)
Balance & Other Changes
- Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses).
- Reduced the amount of flinch resistance per point of armor from 2 to 1.
- All melee attacks can hit multiple targets.
- Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack.
- Dodge inputs will now cancel lower priority actions (like light attacks).
- Increased the amount of health given per point of body from 5 to 6.
- Updated the revive effects and animations associated with being downed and revived.
- Particles and hit effects surrounding the dusk element have been improved.
- Improved NPC sword animation timing.
- Clamber has been updated to account for moving platforms and the animation has been cleaned up.
Fixes
- Fixed issue where players could get stuck in a jump attack when not trying to perform one.
- Attempts to reduce and mask stuttering from streaming in parts of the Zanor level.
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 24055597 · public branch
Steam updated · First observed