Source: Steam Community (opens in a new tab)
Combat & Ability Updates
- Increased 1H sword hit radius for more consistent melee combat.
- Inheritor split-shot should deal damage now.
- Fertilize should work consistently in multiplayer.
- Residual Spirits passive should work correctly now.
Crossroads Area
- Reworked crossroads between the central village and scrapped factory.
- Re-added relic bloom in this area.
- Reworked access to the volcano and the storm temple.
Potential Performance Improvements
- Major tick optimization pass across the game.
- Many actors and systems now update less frequently or only when needed.
- Reduced unnecessary background processing for better overall performance and stability.
- General optimizations to ability systems, materials, and audio behavior.
AI & Navigation
- Navmesh has been improved, leading to more reliable enemy movement and fewer pathing issues.
- Enemies will feel harder to kill and we may need to adjust balance in certain scenarios because they are much more responsive.
- Improvements to combat arenas (including the Golem arena) to mitigate unfair downs or stuck AI.
Fixes & World Improvements
- Fixed multiple softlocks and progression blockers.
- Corrected issues with traps, projectiles, and environmental collisions.
- Improved behavior of fire and hazard areas.
- Various visual, audio, and level polish updates across the world.
Elemental Interactions Rework
- Started to rework the elemental interaction system.
- Elements can now strengthen, weaken, cancel, or adopt each other.
- Fire, water, and spirit effects now interact more naturally (e.g., water weakens fire, spirit can empower it).
- Projectiles can interact mid-air, creating more dynamic combat moments.
- Initial rollout applies to some abilities and zones, with more interactions coming in future updates.
- We are still working out the kinks in this system but we are excited to make more interesting things with it.