Source: Steam Community (opens in a new tab)
WHAT'S NEW
- Added "exhaustion" mechanic in an effort to discourage cheesing with one or two pieces for the whole game.
- Exhausted pieces have their multiplier and capture value halved.
- Exhausted pieces who continued to be used will become deeply exhausted and will be unable to move for ~6 turns
- Added tutorials for exhaustion mechanic.
- Added a new font for the body text.
- Started work on refining font sizes and button proportions.
- Added new curse cards: Paralysis and Attrition
TUTORIALS
- Resolved issue with tutorials triggering twice in some instances
- Resolved issue with modal boxes and tutorial windows appearing offscreen on certain resolutions/aspect ratios
- Added new introduction tutorial that clarifies you're in control of both colors
- Re-wrote some tutorials for clarity
- Moved "Reset Tutorials" option to Settings -> Gameplay
GAMEPLAY
- Resolved issue with selections/movement actions causing spooky action at a distance
DAILY SEED
- Added daily leaderboard score submissions to the client
- Added leaderboard fetching for current player
- Added leaderboard presentation for current player
AUDIO
- Added "CHESS AMP" music player
- Started working on playlist
- Added new song "System of a Crown" by artist Two Feet Deep
- Added new song "Fay of Summer" by artist Two Feet Deep
- Updated some sound effects
- Resolved issue with UI buttons not playing their sfx
MISC
- Added new Credits scene (found in Settings)
- Resolved issue where certain themes would fail to apply accent colors/button colors to UI elements
- Fixed piece display issue where pieces would appear as pawns until they had a color set
- The King will now always animate His movement regardless of if the player has disabled piece movement animation. This is to make the King's movement more obvious.
BALANCING
- Swapped the Rook's (2.25) and the Knight's (1.25) multipliers to 1.25 and 2.25 respectively.
- Re-enabled grace moves after the player runs out of moves. (If there's a King in the game, it will amble around)
- Nerfed pawn promotion point values.
- Re-worked how promotion multipliers/values are calculated
- Updated point value screen to reflect new values
- Updated point value screen to use current piece theme