Hey Skylanders! Just wanted to share a concept of pickpocketing we’re working on in our roguelike pirate game.

Pickpocketing Mechanism Guide
1. Approaching the Target
- To maximize your chances of a successful theft, approach the target unnoticed.
- The best approach is from behind, especially for NPCs who are drunk or asleep, as they have slower reaction times.
2. Time Pressure
- Each target has a set time limit before realizing they are being pickpocketed.
- A ticking clock will appear on the screen, counting down the time until detection.
- If you don't exit the interaction before time runs out, a confrontation will occur – the NPC may attack you or alert the guards.
3. Memory Game – Matching Items
- When you open the target’s inventory, you’ll see the item layout by clicking on coin images.
- Clicking a coin flips it over, revealing an item for a brief moment. If the selected pair of coins does not match, they both return to their original position.
- You need to remember item positions and find two identical ones to steal them.
- Every incorrect match increases the risk of detection and may shorten the available time.
- Choose quickly and wisely – not all items are worth the risk!
4. Completing the Theft
- If you successfully match items and exit the interaction before time runs out, the theft is successful.
- A notification will appear on the screen showing the stolen items.
- If you remain undetected, the target won’t realize they were robbed.
- If caught, you can try to escape or prepare for a confrontation.

