This patch is meant to smooth out some of the gameplay issues that come with endless mode. The goal of endless mode is to provide an increasingly-hard but increasingly open sandbox for you to play in. Of course there's a limit to how much fun the game can be with its systems, weapons, and enemies. So, the idea of an endless mode is really just a lie because really you should be dead by around the 20 minute mark ːsteamhappyː (but in a fun way).
HEALTH SCALING:
Enemy health steadily increases over the course of a round. By wave 20, most enemies will have 1.5X their base health. By wave 40 they'll have double. Certain enemies scale faster, like the Cylinder, Airship, and Obliterator.
WEAPON BALANCE:
-A fully charged Microwave Beam is no longer heat-cancelable. Spamming the giga beam was way too strong.
-The microwave beam is now impacted by "Expensive Rounds".
-The Neutrino Cannon projectiles have been tweaked a bit. They now have a maximum speed, maximum amount of enemies they can hit, and bounce off plasma shields. However, they now double their velocity and increase their friction with each tick they're inside something. Basically this means you'll get the most bang for you buck if you shove the barrel right into an enemy before firing.
-SMGs shield damage slightly reduced
CHANGES:
-The upgrade "Expensive Rounds" can now show up again around wave 19.
-New fight for wave 21. As well as changes to the compositions of the waves after 20.
-Cylinders dash attack deals better damage to the enemies it runs over.
-Added a minimum amount of time the Cylinder should be on the ground before it can jump again.
-Cylinder slowly tracks the player as its landing.
-The CUBE is less accurate.
-Easier to see the explosion radius of active falling bombs.
-Increased the ammo refill rate of weapons that you're not currently holding.
FIXES:
-Shlugoids now ACTUALLY don't get stuck inside rocks. For real this time I promise.
-Your hitbox is back to its previous size (it was accidentally larger).
-Running into turrets before they've landed.
-Turrets not firing the right amount of bullets.
-Dropships flickering in and out of our mortal plane.
-You can no longer die to a falling bomb while leaving a map.
