ADDITIONS
-HEALTH TRUCK. This helpful vehicle can spawn along side the regular enemies when you get low on health. The caveat is there can only be 1 of them per wave.
-THE ROACH. A new basic plasma weapon that you will always start with (in addition to the SMG). The Roach takes the place of the Mag Cannon during the tutorial, and is not part of the weapon spawn pool.
-New setting "outline type" that lets you toggle the outlines to a "cheap" version, or off entirely. Can help to squeeze out more FPS. This currently only applies to enemies.
-2 new challenge achievements: A no upgrade run and no weapon pickup run
CHANGES
-"Fear" upgrade damage buff upgrade reduced to giving +25% damage (from 50%)
-"Tungsten Obliterator" upgrade now displays percentages
-Plasminigun consumes a bit less ammo
-Increased the amount of invincibility frames you get after taking a hit
-Removed the chance of getting a Frag Tank mini-wave on wave 13 (there was a chance you could get overrun by laser and frag tanks)
-Reduced the amount of ammo you get with the Recycler upgrade by 25%
-Obliterator and Cylinder sprite stacks are now pre-baked
-Post-boss Cylinder drops 1 med kit when killed (from 3)
-Airship drops 1 med kit when killed (from 2)
-New model for the Plasminigun. Old model has been squashed down to become the Roach
-Mag Cannon's uncharged shot range is now much less predictable
FIXES
-The game is now playable again with a controller. However main/settings menu navigation is still not implemented.
-Player hitbox now sits properly inside of the middle of your tank. Should make dodging bullets more intuitive.
-Airship hitbox also more intuitive to hit now
-Fuel pickups no longer get stuck to your tank
-Bars on upgrade screen now stretch to fit unnaturally wide screens
KNOWN ISSUES
-Switching out weapons can be a bit tedious when you don't instantly know what gun is in what slot and have to fumble around for a bit. Still unsure about how to solve this problem.
-Firing certain weapons at perfect 90 degree angles can cause the bullets to not move.
-Minimum leaderboard wipe time is 24 hours instead of 36. I swapped the wipe countdown to 24 hours so you at least have an accurate countdown
-Sometimes enemies get stuck far away
