HEALTH CHANGES
The game has had the issue of not becoming all that difficult as the waves go on. A big reason for this is more enemies = more health drops. The goal here is to make the game more, not less demanding of you as you survive longer and longer. Here are the changes:
-Player HP reduced to 4 (from 5)
-Multiplier penalty for taking damage reduced to 10% (from 20%)
-Health drops now only spawn boss enemies (Airship, Object, Obliterator)
As usual, let me know in the discord what your experience is with this change.
OPTIMIZATIONS
-All sprite stacks are now pre-stacked and turned into good old fashioned sprites. This should lighten the load for you folks with older graphics hardware. Especially for those of you who's pc screams when the airship comes on screen.
-Removed tons of wasteful enemy logic
-Compiled the game using the proper compiler
ADDITIONS
-2 new score achievements
-Enemies can now REVERSE?
CHANGES
-Enemy frag cannon's fragments travel farther
-Boss kills increase your multiplier by 2 (was 5)
-Mag Cannon base ammo consumption increased slightly
-A weapon drop that you created will stay on the ground for half the amount of time as a fresh weapon. You can still infinitly swap weapons, you just have to be quicker.
FIXES
-Endscreen scoreboard wonkyness fixed
-Enemy bullet hitbox was WAY off, now back to normal
-Object no longer abandons you
-Obliterator audio bug fixed
-Recycler upgrade no longer consumes fuel when you're full on ammo
KNOWN ISSUES
-Minimum leaderboard wipe time is 24 hours instead of 36. I swapped the wipe countdown to 24 hours so you at least have an accurate countdown
-Sometimes enemies get stuck
