TL;DR
While I work on Endless mode I need to make sure all the other stuff I've done is good. There are new weapons, a new way to pick up weapons, and a new enemy. And tons and tons of improvements. GLHF.
IMPORTANT: Controller support has been completely neglected for this update, so using a controller may cause considerable issues during gameplay. Sorry!
ENDLESS MODE* and the WAVE SYSTEM OVERHAUL
-New wave system allows for multiple simultaneous enemy spawns.
-Spawn-pools for certain waves to spice things up.
-Mini-waves can spawn in the middle of an active wave.
-After wave 10, bosses will enter the spawn pool.
*Not actually endless yet. Currently capped at 20 waves because Im still working on the end-game, which will start at around wave 15.
LEADERBOARD CHANGES
-The leaderboard now WIPES every 36 hours.
-The death screen leaderboard now only shows a handful of scores around yours. To see the full board you'll have to go to the main menu.
-Leaderboards now display additional information about your runs.
-Scores are now displayed properly with commas.
-You can view the previous day's board. In the future you will be able to view all past leaderboards.
SUPPLY PODS and WEAPON PICKUP OVERHAUL
-Supply pods now only give ammo.
-Supply pods now spawn on top of the closest enemy to the player (if possible), instead of the player itself. This should keep supply pods closer to the action.
-Supply pods can now be opened by simply boosting into it.
-Weapons are now dropped by the new Transport Truck enemy, which spawns as part of a wave.
-Weapons now equip to your main weapon slot (mouse 1 / right bumper) dropping the weapon that previously occupied that slot.
-The first ever time a weapon is picked up, a window will appear displaying a GIF of the weapon in action along with some info about it.
-Weapons will stay on the ground for much longer.
ENEMIES
-NEW: WEAPON TRANSPORT TRUCK.
-NEW: FRAG CANNON TANK.
-SHOTGUN ENEMY: Is now a tougher variant of the basic grey speeder.
-ROCKET TANK: Shoots a single rocket instead of 2.
-The fewer enemies are on screen, the more often those on-screen enemies attack.
-Projectiles fired from a dead enemy no longer pass through the player without dealing damage. You actually have to dodge them now.
WEAPONS
-NEW: NEUTRINO CANNON.
-DRAGON'S RAGE: Reworked significantly.
-PLASMA AUTOGUN: Re imagined as the PLASMINIGUN.
-MICROWAVE BEAM: No longer auto-regenerates ammo, but the charge attack lasts much longer.
-MAG CANNON: All around buff, but uses more ammo.
-In addition to 'Q' you can now swap weapon sides by scrolling up or down. (Eventually I will make it more obvious to the player that they can switch weapons)
-Your projectile launch velocity is now relative to your current speed. Basically if you go fast your bullets will go fast too.
-Ammo collection amount increased.
-All projectiles now have a maximum speed.
VISUALS
-Upgrade screen improved.
-Enemy bullets have a stronger colour to help them stand out more.
-Projectiles now have an animation for hitting things / hitting dirt.
-New and updated particle effects.
-Updated the look of ammo and fuel drops.
-Weapon name shows above its ammo bar on the HUD.
-HUD scale is now adjustable, with the default scale being a bit smaller than before.
-HUD elements now violently shake from certain actions.
-Camera can see a bit farther up and down, especially while boosting.
-Added a couple more enemy outline colour options.
MISC OTHER STUFF
-Tank is less "slippery". Should feel a little tighter when changing directions. Including strafing while boosting.
-Tutorial improved.
-Some new sounds added.
-"Core" upgrades removed.
-Achievements, Stats and Credits tabs added to the main menu. Non functional for now.
-Some steam achievements have been updated.
-Leaderboard page now displays random game tips.
-Music has been removed from the game.
-Chicken improvements.
