While recording a new trailer a bug in Afterburners not adding to the fuel burn was discovered. This lead to a deeper dive and found that ship fuel burn was not being calculated correctly. In fact it was defaulting to 6 per day a savings of 90% for some ships. We tracked the issue back to the change in save system and have restored the correct math. This will mean the games earning curve will return to the per new save system level.
Thank you for all of the feedback, testing, and bug reports.
Updates
- Captain Status Panel has had the ship information section updated
- Shipyard Updates - Ship Information has had a few hidden values displayed (Fuel Burn being the big one) - Configured the ship purchasing system in a better way to minimize purchasing the same ship while in the name panel - More Ship Upgrades have been re-enabled - Installing Ship Upgrades now grant experience
- Icons for Attack, Cargo, Fuel, Fuel Burn, and Speed have been adjusted or switched to allow more visual connection
- New Top End Ship
- More tooltips
- Testing localization spacing
Balance
- Afterburners now add to ship fuel burn
- Ships now burn fuel at the correct rate. This can be seen as a balance or bug fix, therefore we listed it in both
- Ships with Upgrades now have that included in their price - Warning: ship upgrades are sold with the ship
- To ensure players can get around Luma, especially the more distant locations, we have adjusted a few ships
Bugs
- Fixed an issue where your cargo loading drones wouldn't identify existing stacks of similar cargo
- Fixed Ship Fuel Burn rates (it was not calculating correctly leading to fuel burn only being 6 units per day, not based on the ship)
- Fixed an issue loading Ship Upgrades from some Save files
- Fixed Portrait 36
Future Work
- Reworking the way ship graphics are displayed to allow for more visual customization
- Will be switching rarity levels for ships to tech level and using the rarity to determine the chance that a shipyard has the ship available (plan for the ship options to be cycled at the same speed the economy is to ensure they're in sync)
- Working on enabling Scanner Gadgets to allow the captains to create their own reports without the need for an agent to request them
