This is the first major release of the 3rd year. We have a lot of cool features planned for the year as we want to close in on a full release. This release, 0.4.7, sets a solid course for the future of Spaceport Trading Company. We have delivered enhancements across all game modes and 0.4.7 is going to be focused on Market Enchancement. For this first part we have unlocked taxes and the subsystems that support the growth of locations base on both items traded (sold & purchased) and the tax income made on sales. Additionally, we have expanded the supporting system for abilities to ensure the next few releases are full of fun new paths for ships and captains to explore. Thank you for all of the feedback, testing, and bug reports.
As always, thank you for your incredible support and passion for Spaceport Trading Company. We'll see you among the stars, Captains!
Updated the Spaceport Trading Company Guide to Modding! ->
Updates
Location Information Panel (seen when selecting a location) Updated:
Travel button now present and working for all game modes
Travel details are now present and displayed (required fuel to reach)
Locations have been updated:
On mouse over of a location, captains can see the controlling faction Flag and economy type icon (this design is still being improved)
A large upgrade to the methods that the location backgrounds are drawn and can be moddded
Market Panel has been updated:
Market Item prices now have tooltips
Market options have different colors to better understand level of importance
Locations and Markets can now have adjustable tax rates
Shipyards have had their graphic system upgraded to allow for more flexibility in mods
Captain's Stats Panel:
Fuel and Hull bars are now better colored to be easier to determine values
More information is present in Ship Panels
Experience Bar has been updated to be easier to read
Moddability:
Replace action now is more exact and ensures that it comes before addTo or other changes
Abilities got an overhaul and are now more easy to mod
More Localization within the Mod feature
More Tooltips to help inform captains
Improved the File Loader to allow for better error feedback and fewer crashes when mods do not work exactly the way the game wants them to.
Bugs
Addressed an issue with resource graphics inside of the Galaxy Map Panel
Addressed a few issues within the UI Filter settings, and ensure the correct values are loaded on first open
Addressed an issue with showing Star System Data inside of the Moddable Options Data Panel
Addressed an issue that could happen within selecting a mod for more information
Addressed an issue where save file could lose the warp points for the current system a captains was in
Address a few issues related to starting outside of Luma
