Hello everyone! Following the demo release, there's been some bugs found and some things I noticed whilst watching many people play.
Here's the full changelog:
Bug Fixes:
- Fixed a bug with Forest Wanderer Kyle - his dialogue was not triggering;
- Resolved the issue of duplicate dialogue with Dale, the one-armed forest wanderer;
- Fixed a bug where respawning at Bear Cavern map after dying during the boss battle - the fog wall was still active after reloading, preventing the player from reentering the area;
- Improved hitboxes for Cacilde's unarmed attacks
- Addressed the issue where UI elements overlapped, making the watch menu visible and interactable while sitting at a bonfire
- Fixed a bug where equipped weapons didn't display the "equipped" label when reloading
- Corrected distortion in the damage received label on the player
- Fixed a bug where slimes would dodge and not reappear on the surface
- Confetti trap didn't work on the bear, it's fixed now
- Fixed a bug where if we attacked and at the same time rested at a bonfire, it would make the player freeze in the attack animation
- Added control instructions near Cacilde's bed to show right away how to jump :')
- Moved the iron axe to be right outside Cacildes house, making it easy to find a weapon early on
- Improved the fog and visuals in many scenes
New Additions:
- Added a tutorial section to the main menu, providing an overview of core game mechanics to enhance player understanding
- Included an indicator in the dialogue window to guide players on how to speed up and continue dialogue.
Hope this batch of bugfixes helps having a more enjoyable gameplaye experience. Thank you for playing!