- Fix the tree simulation so trees don't die out over time.
- Rebalance the tree growth parameters so we get a nice long-term balance of species on most maps.
- Change factory crafting so it draws energy over time during a craft rather than all at once at the start.
- Reduce the power consumption of the printer.
- Increase the duration of the printer recipes.
- Reduce the battery size of all crafting buildings because, with incremental draw, the large battery is no longer needed.
- Add a confirmation box if you close the game window in windowed mode.
- Frame rate setting in graphics. Large factories will run better at 60fps (or less) because that is the rate the simulation runs at and trying to squeeze a simulation step in an 8ms window at 120fps is rough.
- Search will now find floating logs and beacons will highlight logs in water even if the terrain filter is set to "no water."
- "if requested by" now returns negative numbers it the target has more items than it is requesting.
- Fix a case where rotating a conveyor segment breaks the whole conveyor.
- Set the team to the default when repairing a building.
- Don't count space on conveyors when calculating building free space.
- Significant performance improvements particularly for factories with lots of conveyor belts.
- News and updates
- Icaria
- Small Update: Demo 0.3.53
Source: Steam Community (opens in a new tab)
