Play the latest version of the prototype here : Itch - Avant-Garde
What's new:
Units Cards Decks:

Each card in your hand corresponds to a unit in your army. Your deck of cards allows you to have an overview of the state of your army, and to give your orders directly to them. You can also see your enemy's deck of cards in order to better understand the situation. Card decks take up space on the screen, so it is possible to hide and display them as you wish.
Events Notification System:

Notifications appear on the left side of the screen to keep you informed of major events that occur during the battle. Double-clicking on them displays the explanatory dialogue, in addition to showing you the topic in question. A simple right-click allows you to dismiss the notification.
Attack Confirmation :

When you ask one or more units to attack an enemy, a sword will be planted in the hex where the enemy unit is located. This is to let you know that the attack has indeed been taken into account.
Basic Tutorial :

There is now a basic tutorial that allows you to understand the basic actions and mechanics of the game. Over the versions, this tutorial will be more and more detailed.
Input Rebinding :

Great news! You can now rebind the keys that are bound to different actions in the game in the controls menu. Currently, some actions do not allow you to change keys, but it is only a matter of time before this will be possible for these actions.
Improved points in this version:
- Split the enemy stat card.
- Changed the position of the clock UI.
- Improved visibility on the clock.
- Double-clicking on the unit itself allows you to focus in on it.
- Ability to select two units from opposing sides to compare their stats.
- Added a tooltips appearance delay.
Corrected bugs:
- In the previous version, attacking buildings/bridges was made almost impossible.
- The Commander-in-Chief icon was not appearing on the unit's stat card.
- Minor bugs.
