
Friends, my indie game Devil Corporation: Onboarding has officially launched on Steam today.
Its most defining feature is undoubtedly its theme of "workers versus capitalists."
Throughout development, I’ve been repeatedly cautioned to "stay positive," "consider the bigger picture," and "stop preaching about things you don’t understand"—after all, I’m just a corporate drone with over a decade of grind, oblivious to the hardships of business owners.
To these well-intentioned reminders, my response is: You own a computer too. Feel free to make "big-picture" games or write stories about the struggles of CEOs.
My experiences have shaped my perspective—this is the energy life has given me. To others, it might seem worthless, but to me, it’s the nutrients that have nourished Devil Corporation: Onboarding.
Of course, as my first solo-developed game, it’s far from polished—in fact, it’s deeply imperfect.
Despite working in game studios for over a decade, this is my unprecedented attempt at handling everything alone: code learned from scratch, art cobbled together through community support and friends’ generosity, and design forged through iterative trial-and-error.
With the launch, I’m overwhelmed with reflections and want to pour out the lessons learned on this journey. Let’s grow together!
