New content
- Added the concept of ‘Power of Light’;
- Added new talents;
- Added respawn mechanism after death of the body;
- Added a mechanism to increase fatigue value by consuming Light;
- Added recovery mechanism for protagonist's fatigue;
- Increased the UI prompt in the upper right corner when attacked.
- Increase the logic of renaming the formation, and increase the formation's control over rest;
- Add the logic of directly modifying the position of the formation through the formation control button in the main interface.
- Add the logic of default formation position according to the first combatant
- Add logic to guide the main body for acquisition
Adjustment and optimisation
- Adjust the logic of talent learning - learning according to ‘Light Power’.
- Adjusted the logic of ‘Rule by doing nothing’ - Slowly increasing the amount of public goods.
- Adjust the logic of proficiency coefficient
- Improve formation control, add the logic of controlling formation in the main interface.
- Improve the display of map formation, and there is a check mark underneath the artefact whose formation is adjusted.
- Improve the logic of event coefficients of artefact talents.
- Remove the requirement for the number of scarecrows in the final mission, and keep the requirement for the number of artefacts only.
- Optimise the logic that on-screen buttons such as opening the ui should not be controlled by the character state.
- Optimise that the sky god viewpoint should be a fully lit viewpoint
Bug Fixes
- Fix turrets reporting abnormal errors when reading files
- Fix splash screen problem caused by enabling Gaga software.
- Fix Aurora Tower display error.
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