Source: Steam Community (opens in a new tab)
[Adjustments]
Winning in a settlement still allows you to stay in the original settlement
You can restart the last level when you are in the temple
Fruits can be inherited; unused fruits can be kept regardless of victory/defeat
Added acceleration switch for Divine Power Institute.
Added UI range display for building scarecrows and modified the style of building range.
Added cd time display for plants and farmland.
Added a reminder that the growth rate of plants is affected by the terrain.
Added a hint for the appearance of weird treasure chests
Optimised the logic of pawns' behaviour when they are hit
Adjusted the field of view zoom so that it can be maximised.
Adjusted Spring Breeze divine power, now it can restore blood to all creatures within the visual range.
Adjusted mine, now desert does not affect its growth rate.
Adjusted Light Power: Eat Big; increased the maximum number of fruits to eat per day[Fixes]
Improve the display of traps and altars
Improve the information prompts of Talents, God's Messenger, etc. in the character information panel.
Repair the problem that reading the file leads to a particularly large number of sheep.
Fix the problem that the hero interface can't be clicked to view the specific information of the creation.
Repair the problem of displaying proficiency and skill texts.
Repair the problem of Vimetong which does not show all the tips of thieves.
Repair the problem of abnormal pop-up windowsWelcome to join DISCORD!