New Stuff:
- After the player has all max upgrades in a level they will now be given the choice to either gain +10 Souls or Refill the HP Bar upon levelling up
General Changes:
- Removed achievement to kill 1000 Bosses
- Removed achievements that require the player to last 3 hours in each level
- Enemy HP and DMG icons are moved from the top-right corner to the bottom of the screen near the player's HP for better visibility
- Heart Drops will not be picked up by the player if they are already at Max HP
- Enemies and the player no longer get stuck on objects (trees, poles, tombs, etc.)
***The catacomb-style buildings in the "Dungeon" level are still solid***
Bug Fixes:
- Fixed an issue where clicking "Main Menu" after a run would quit the game completely
- Fixed an issue where players could not pick up the blue orbs in the "Dungeon" level
- Fixed an issue causing players to not get the achievement "More Candy Please"
- Fixed an issue causing players' gamesaves to be deleted upon updating
- Optimizations have been made to the Enemies so the game doesn't become unplayable after the 20 minute mark
