[Aaaand the same treatment for the demo.]
This patch comes with full rework on the Mutation System, which should bring some variety to playthroughs. Also small QoL improvements.
Main things:
Mutation System full rework = Mutations are now completely different and the effects are more active rather than just simple stat bonuses. Some even provide additional abilities you manually have to use.
Toxic Waste Barrells = Are also now semi-randomized, so the order will vary. AND they no longer unlock mutagens, but instead Perks to be attached to mutagens.
Amethyst are no longer currency, but items = They are used to equip mutagens. Amethyst nodes will now refresh due time but it takes longer than other nodes.
Enemy Debuffs Displayed = Enemies' debuff durations are now displayed in target frame (+ under Boss Health Bar). This way you can keep track of active status effects.
Bug fixes / Other:
Smaller level polish (annoying edges, floating elements, additional deco).
What's next?
Making multiplayer more accessible for everyone by making it possible to host public games.
Unfortunately the controller / steam deck support are delayed until we get the first tasks ready. Sorry for that. We know some players have been waiting for this :<
We'll keep you updated.
Have a great weekend, gobbos! ^o.o^
