
Hello all Fly Guys, Gals, and Pals!
We hope you have been doing great to start out the 2026 year. This is a big update, as my goal here is to not only show our progress in developing FLY GUYS, but also talk about our plans for launch later this year.
As a huge TL:DR, here are some of our major milestones:
Completed Cutscene and Scripted Event System
Game's Story and Cutscene Script is Complete
Roosthill Farms and Elemental Isles in progress
Subway System in Birdhatten is complete.
Shuffle boarding, Ring Toss minigames complete, more minigames to come!
New characters!
Approval from both Xbox and PlayStation! :D
Many other additions, improvements, and tweaks.
New Islands: Roosthill Farms & Elemental Isles
Our team has been hard at work on the sixth and seventh islands in the game, called Roosthill Farms and Elemental Isles.
Roosthill Farms is a calming traditionalist farming island, home to hospitable Chicken Guys and Hen Gals. Here, there will be a corn maze to take part in, some Harvest Festival minigames, and the Ol' Yolk Tavern bar.

Say hello to Chicken Guy and Hen Gal! Their 3D models are complete! Shoutout to our modeler Kam! Also, shoutout to Nick S for rigging and animation!



Elemental Isles is to the south of The Archipelago. It is a very quaint, quiet island, with the birdfolk there focused on the 5 elements, and spirituality. It is home to dignified and honorable Crane Guys and Crane Gals. It is home to two spire towers, a large Elemental Cave, and an overarching puzzle of finding the 5 elemental pieces to open up the cave itself.


Say hello to Crane Guy and Crane Gal!


New Areas in Birdhatten!
The subway system in Birdhatten in almost complete! Players will be able to go underground in the big city of Birdhatten, explore, and take the Feather Transit across the city. Additionally, there will be feathers and challenges in here as well, so be on the lookout! Shoutout to our awesome artist Austen!


Along with the subway system, we also have the lighthouse in Birdhatten complete! This is a major landmark in the city, one where you'll be able to see the light at the top of the tower from far away. Shoutout to the amazing artist Shari!


Got some amazing looks trees by Shari in Birdhatten, too!

New Minigames in The Archipelago!
Throughout the islands, we are planning to have at least 1 minigame per island. So far, we have 1 minigame for Village Spire, 2 for Bone Dry Desert, and 2 for FrostBelly. Shoutout to our awesome minigame programmer, Kyle!
Village Spire has the Basketball minigame. Bone Dry Desert has a ring toss and bottle smash minigames. FrostBelly has shuffleboarding minigame, as well as the hockey minigame.




Story Script is COMPLETE!
The FLY GUYS story script is finally complete! This 88-paged document contains every major island, and every single cutscene the player is going to experience throughout the game.
While it would be fun to drop the link to the ENTIRE document so you all can read it yourselves, I feel it is best to keep all of it a surprise for players when they go to play it themselves. Suffice to say, you all are in for a real treat.
A big part of making this game has been developing systems first, then building the content later. We have built almost every major gameplay system in FLY GUYS. Now, it is a matter of completing all content, making all cutscenes, bug fixing, and putting it all together into one big beautiful image.
New Character and Models!
With each island having 100 feathers to collect, the purpose of collecting these feathers to restore the coat of feathers that belongs to the last living Dodo Guy in the world.
Say hello to Dodo!

Another character model that has been completed recently is Sheriff Star, the rough n' tough leader of the Bone Dry Desert. For his Golden Egg special challenge, you'll be doing a showdown minigame with him.
Say hello to Sheriff Star! Shoutout to Shari for this amazing model!

Approved for Xbox and PlayStation!
One of the major goals of our team(and a big part of this Kickstarter) was to have our game on consoles. So far, we have been accepted by 2 out of the 3 major console holders, Xbox and PlayStation! WOOHOO!
Nintendo's approval is still in process, and once we get the approval from them, Nintendo Switch 1(and potentially Switch 2 version?) will be starting development.
PC & Console Pipeline
Our lead engineer Allen has been working hard at building a multi-console build pipeline. This system will allow us to easily make builds for PlayStation, Xbox, Switch, PC and Mac. There is also a feature that allows us to easily deploy the demo or full build to Steam. Pretty neat!

Customization System Complete!
With enough trial and error, we have our customization system complete! Players will be able to purchase or find customization items for Fly Guy/Gal to wear during their adventure. Really exciting stuff!
Our goal is to have at least one customization shop per island, with wearable items purchasable at those stores.

Our Plans for Launch
Aside from any potential delay in our work pipeline, we are set to have the PC, Mac, and Linux versions of FLY GUYS to be complete and shipped by December 31st, 2026. Due to the complexity and approval process for consoles, this likely means that the console versions of FLY GUYS may have to wait into 2027.
It is very important to mention that if there is a delay in our working pipeline, it is possible we might have to delay the game into 2027. Our goal is to have a polished, content-complete, emotionally satisfying experience. We have our MVP(minimum viable product) list of features we need to do.
8 Main Islands, 1 Bonus Island, at least 1 minigame per island, at least 5 different species of fish to catch, and total of 27 cutscenes.
Sounds like a lot, but we have 5 out of the 8 islands done, already 3 out of the 8 minigames done, 4 out of the 8 islands fish species are complete.
As we move forward, expect future updates on development! We prefer as a team to wait until we have sufficient enough deliverables to warrant a big update like this, so we appreciate your patience.
...And ALL the other additions!
We have been working on so many small things as well with FLY GUYS, so here's a list of some other tweaks and additions:
Adding new VFX such as ones for boxes breaking, FrostBelly's mountain fog, and more.
Created an Island Extension Manager, where when the player goes into large interior areas or extensions to islands, it unloads the rest of the island. Saves a lot in performance.
New Bonk animations that play when Fly Guy/Gal smashes up against a wall when flying.
New Egg Spawning when you finish a challenge, instead of it just automatically playing the "You got an Egg!" animation
And many, many more.
Final Words
Thank you all so, SO SO much on your support, kind words, patience and understanding throughout all of this. Making this game has been one of the biggest projects we have ever done, but our ambition remains high, and our scope is still managed.
Further updates on our game's development will be put here.
Stay flying high, everyone!
-The FLY GUYS Game Studio

