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Sporeborn Dark - Dev logs #2

Over the past week, we've nearly completed a long iteration of content creation. Now we need to implement it and finalize the customization.

Dev Logs:

  • Finalized the parameters and their effect on the character
  • Worked on sounds and how they play when certain actions are performed
  • Improved the visualization of doors in passages between rooms
  • Painted all planned object sprites
  • Finalized the loading screen
  • Implemented initial decal spawning