What's New?
New Game Mode - Clean Up
You're the crew that DeathWatchers send in to clean up after an investigation gone wrong.
You've got 2 minutes to inspect & memorize the location before the night time investigation begins.
You then return later that night to clean up the location as quickly as possible.
You've only got a small amount of time before the entity is free again.
With limited gear and no way to protect yourself you've got to clean up events by logging them as quickly as you can.
Try to log them all before your time runs out.
Steam Community Items
DeathWatchers' community items have been submitted for final approval (had to tweak a few things),
which means once approved, you'll be able to collect DeathWatchers trading cards, backgrounds, emoticons etc!
Major Reworks
Eccleshill Estate
- Eccleshill Estate is now using the 'New System'
- New Lighting update
- Vegetation overhaul, new grass, trees, wind effects etc
- Various other visual updates, nothing major, but does look quite a bit nicer
- Should be more lit (both meanings) too
Enfer Station
- Enfer Station is also now using the 'New System'
- New Lighting update
- Map size has been decreased, the tunnel now ends at the 'Fuse Room'
- Has a new 'room' called the 'Store'
- The trains are now blocked off and can't be entered, simplifying the map
- Enfer stations rework now prioritizes the platform as being the focus of the map. Players will no longer have to venture far from one another.
- I think these changes are very positive for the map and should definitely turn this into a favourite
UMB Office
- UMB is also now using the 'New System'
- This is a pretty drastic change, the map is now a completely different layout, it may seem bigger, but it's not really. It's more just a maze now.
- A few new secrets have been added to the map along with some 'odd' lore things
- The Entity on this map is now in a constant 'hunting' state and is always looking for someone to consume
- Void sticks will only stop it from hunting for a short period instead of outright cancelling the hunt
- If this change is disliked, I'll change the map again. Simplifying it. So please do give me your opinions on the new UMB Office.
Updating these locations to the 'New System' may not seem like a big deal. But I essentially have to re-do most of the location.
New System means that the entity now works on a vision based sight system, so you can actively hide from it as long as it can't see you, without needing a specific hiding location.
Events are completely random and you'll never have a round that's even remotely similar again.
Each map has an obscene amount of 'objects' that can be an event.
Changes
- Lights will no longer instantly enable/disable, but will fade in/out - this is also true for Lighting Events
- Player 'sprint' now builds up and slows down a lot quicker
- The entity will no longer retain a target once they've left the locations boundary
- Thunder sounds should be quieter
- Event Logger outputs messages slightly shortened
- Lobby level select board layout has been improved
- Entity will now roar/scream during a hunt when it's hearing senses are triggered (much quieter than the start/end of a hunt)
Fixes
- Glow stick T2's should no longer stick to things
- Glowsticks stuck to a player should no longer remain on level switch
- Object disappearences are now correctly tallied on the post game board
- Objects should no longer block players from being able to walk around the hallways on Cell Block L
- Small chance of a plugin error on spawn should now be fixed
- Classic mode now works when the multiplier is greater than certain values
- Entity should be able to attack correctly in hiding spots
- Entity should no longer randomly go through the floor/be offset
- A plethora of other fixes that I forgot to write down again. I've been busy
- Floodlight T2/T3 now spawn correctly
- Thermal events now correctly work in the new system, again
- Several challenges should now increment correctly
- Void sticks now correctly detonate for clients
- Item positions are now much smoother over the network
- Floodlights now spawn the correct tier when placed on the ground
Something completely different, but also really cool!
So as most of you know I took a pretty decent break after the last major patch, since all I seem to do is work. But about a month into chilling, I had a game idea for one of my favourite hobbies. And decided it needs to be in video game format. So... with that in mind. I'd like to announce Miniature Painter Simulator!

I've been working on this for a few months now and I'm super excited about it. Don't worry this won't hinder DeathWatchers development in anyway. I mean, clearly... as this patch is massive. DeathWatchers will be the priority until It's complete, however I will be working on MPS during my DeathWatchers breaks!
If y'all could support your boy and wishlist MPS I'd be really grateful!
