Hey everyone!
I've been working hard on improving Afallon, and I’m excited to share this update with you. It includes a big rework of the character controller, some new features, and a number of important bug fixes based on your feedback.
Major Changes
Complete Character Controller Rework
One of the most requested changes has been improving the way the character controls. I’ve taken that feedback seriously and reworked the system from the ground up to feel more like traditional MMO
controls:
Hold right mouse button to rotate your character.
Hold left mouse button to freely move the camera.
The cursor now stays visible at all times, but you can still toggle an aim mode by pressing "X".
You can now zoom all the way in for a first-person view! This should give you a fresh, immersive way to experience Afallon.
I’ve also removed depth of field since it didn’t seem to be well-received. Without it, the game should look a lot clearer and sharper.

New Feature : Adventure Guide
I’ve added a new UI panel called the Adventure Guide, which will serve as a central hub for important game information.
For now, the Adventure Guide displays two types of renown:
Quest Renown – Earned by completing quests.
Dungeon Renown – Earned by killing bosses in dungeons.
You can view your current renown levels in the Adventure Guide, and there’s a progress bar that fills up as you gain renown. Reaching certain milestones will reward you with gear, crafting materials, or potions.
In the future, I plan to expand the Adventure Guide to include:
A page for owned houses.
A list of discovered settlements (with fast travel options to those settlements).
A detailed dungeon page with information about the dungeons you’ve explored.

Subtitles
I’ve added subtitles for all voice lines in the game. Whether you prefer reading along or just want to make sure you don’t miss anything, subtitles should help improve the experience.


Bug Fixes
Fixed a bug where two voice lines from the same character could play at the same time.
Fixed an issue where the game could freeze when loading into the world if your FPS was over 140. This happened because NPC spawners were updating per frame and trying to spawn NPCs before the terrain had fully loaded.
A few smaller bugs have been fixed as well to smooth things out.
You can check out the updates in the demo!
What’s Next
I’m sharing some new screenshots of other areas in Afallon with this update, and over the next few months, I’ll be showing off more videos and providing in-depth updates as the early access launch gets closer.
Thanks so much for all the feedback and support! It’s been incredibly helpful, and I couldn’t do this without you. I’m really excited about where things are heading, and I can’t wait to share more soon.
Stay tuned, and see you in Afallon!



