New Features
- Save slots now show the total time spent playing on that save.
- Added clearer areas for dragging items to drop, equip, and unequip.
- Added a quickslot bar for using equipped items.
- Added lettuce crop and removed wheat crop from farms.
- Recruiting new colonists now spawns them in the home world instead of the active world.
Bugs Fixed
- Fixed an issue causing multiple worlds to be generated on a first load. This may fix crashing for some users when starting a new game.
- Fixed an issue with audio volumes resetting after returning to main menu.
- Fixed an issue with colonists not working after waking up and other various issues with tasks.
- Fixed aspect ratio in research menu to allow full navigation when unlocking new research.
- Fixed an issue causing the player HUD to disappear after saving a game.
- Fixed an issue allowing the player to travel before completing the tutorial quest.
Tweaks
- Tweaked the damage of melee weapons.
- Tweaked the damage of zombie bites.
- Tweaked the bleed, bandage, mending, and healing rates of the player and colonists.
- Tweaked the chance for colonists to spawn with certain traits.
- Reorganized the research menu unlock order.
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