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Zigfrak 1.08

This was a minor release to address loading performance and rebalance early-game difficulty.

WIP:

  • Auto-equip options, ammo/fuel systems overhaul, and Steam Cloud support are still in development, and not included in this release.

Fixes:

  • Fixed issue which was causing the game to appear frozen when loading.
  • Fixed keyboard y-axis inversion.

Changes:

  • The game will pause when certain mission objectives change, giving the player a chance to read the updated mission objectives instead of instantly transitioning into a frantic combat situation. This can be disabled from the objectives window, or from the Game Options menu.
  • Moved GUI-specific options to new "Interface" section in Game Options.
  • Enemies will no longer scale to the player's threat level if the game difficulty is on the easiest setting (configure this under Game Options > Gameplay), or if the player's level is 9 or lower, or if the player's threat level is 25 or lower.
  • Reduced mitigation on NPC Armor and Overshields.

The Deimos:

  • Emergence: Reduced number of spawns, lowered objective totals.

Spirit Station:

  • Droneswarm: Reduced number of spawns, lowered objective totals.

Mira Station:

  • Disruptoids: Increased cooldown on the Xenoid Blink Drive.
  • Save Our Station: Lowered objective totals.
  • Completing "Save Our Station" will now reward the player with a choice of epic shields, providing increased survivability for the challenges ahead.
  • My First Overshield: Increased damage mitigation.
  • Deep Negotiations: Reduced number of spawns, lowered objective totals.
  • I Told You I'd Shoot: Reduced number of spawns, lowered objective totals.

Linux Notes:

Known issues with Linux build:

  • Quitting the game by closing the application window may not save progress made after the last auto-save. We recommend you exit the game by using the Save and Quit or Exit buttons.
  • Locking cursor while dragging the camera causes spastic mouse deltas, so cursor lock is still disabled.
  • Because we can't lock the cursor while dragging the camera, if the cursor leaves the window area or reaches a screen edge, position data stops being read.