Gearing up for the launch of the main game! In the meantime I have merged some of the changes.
- Weapons that are planted horizontally can now be used as a Spring board. Not many uses in the prologue, but a useful mechanic in the main game.
- Plunge attack is now on alternate attack button. Before, it would automatically execute a plunge attack at height. This just allows the choice between standard attacks and plunge attack at height.
- Improved refraction shaders.
- Threading performance improvements.
- General quality of life and bug fixes.
