Windows and Linux staging build has been updated to v0.0.499 with the following changes:
New
- Potion of Water Breathing
Improvements
- Enemies now evade all hits and return to their original position if the attacker is out of reach. For enemies in group combat they will select the next target with the highest threat
- Developer tooling for identifying respawn bugs
- Umber Pass map geometry
Balancing
- Earth Root duration is now 10s, with 30s cooldown
- Umberhide Brute attacks are now double damage and half as frequent
- Dungeon and Gauntlet power scaling for smaller groups/lower leveled players has been reduced
- Critical usage of buff items can double their effective duration
Bug fixes
- Automatic enemy aggro now picks the nearest enemy in combat range instead of the furthest away
- Party invites are now only sent once (instead of twice)
- Players no longer re-enter combat if their attack lands after the target has died
- Mining animation no longer sticks
- Gauntlets can now be entered if you are in a party
- Bear animation no longer flicks between running and walking
