This update includes some balance changes, quality of life improvements and bug fixes.
Furthermore, a lot of work is currently going into testing saga 2 of the complete game and enhancing the visuals. Here is a teaser for the improved kitchen.

Changes
General
- Changed some text in the main menu
- Added a hint to a hidden quest in the Achievement Lounge
Into the Maze
- The monster now waits a bit after teleporting before she starts moving again, unless she spots the player of course...
- Alarms in the maze now show a visual indication when they are triggered
- Increased the volume of the alarm sound when an alarm is triggered
- Added a ticking sound to the red rocks in the maze as an indication that one is nearby
- Added some clear and distinct landmarks in the maze
- Added death screens hinting at hint features accessible in the options menu
Extended Innovations
- Removed the second half of the reception area and replaced it with a less tedious sequence
- Removed a softlock in the reception area
- Removed the life system. Instead, one can choose to restart from the last checkpoint or the last save point after death
- All janitor rooms are now safe areas
- The monster now waits a bit after teleporting before she starts moving again, unless she spots the player of course...
- Added a sound effect for pressing a timer panel
- Added a sound effect for when a timer panel ticks down one number
- Rocks that can be blown up now have an orange indication
- Added some extra hint text in the main area of the facility to guide the player better through that area
- Code screens now require only one input. Code screens with multiple inputs will have all but one random input solved before starting the level
- Changed the font in some areas
- Changed a texture to provide a clearer hint
- Adjusted the hitbox of the power generators that do not turn on and off by themselves
- Made changes to the finance department to ensure the player does everything that should be done before moving on
- Changed the look of the elevator
- Elevator music no longer overlays the other music tracks
- Added death screens hinting at keyboard controls for the keypad and hint features accessible in the options menu
- Changed an achievement from a reception challenge to collecting a specific folder in the Lore Hunter gamemode
Bug fixes
- Fixed an issue causing the monster not to be teleported after being shot
- Pop-ups could show up twice in the reception area
- The main area of the facility did not always reset to the correct configuration
- Movement carts no longer move slowly or teleport when activated with a button
- The monster can now walk between the ground floor corridors and the stairs
- Finance panels no longer assume that no input equals the number 0
- Removed a sudden and unexplained death in the reception area
