Howdy everyone, it's been a minute. Life happened but now I'm back working on this, there are probably a few miscellaneous fixes that I've forgotten about since the last patch but here is everything that I can remember / have worked on recently:
CHANGELOG
Adjustments
===============
- Volumetric Fog has been removed for now. The performance cost was very high, and in many cases I felt it visually did not contribute very much.
- Scripting backend changed to IL2CPP. This should not change much for players but hopefully will help us squeeze a little more performance out of the engine.
Balance
==================
Trench Gun:
Reload Time: 1.5s => 1.2s
Clip Size: 6 => 8
Fire Rage: 1s => 0.66s
Bug Fixes
============
- Fixed shadows not appearing in several instances
- Priest abilities should work again
- Fixed several instance where runes could disappear
- When placing a rune of the same type on a gun that already had one
- When placing a rune on a gun in an upgrade table
- When exiting out of a weapon upgrade bench with the gun + runes still inside
- Fixed first bosses' AI breaking after a short period of time
- Fixing instances where players could get stuck in a falling loop if standing on top of an enemy while falling
