Development Update – Trading, Defense Systems, Save Improvements & Day/Night Cycle
Trading & Market System
A large portion of development went into the new Market & Trading System.
The market now features its own dedicated UI where players can buy and sell:
Food
Wood
Stone
Trades are now confirmed before execution, use gold as currency, and trigger a visible trading ship that travels to and from the island. We also implemented multiple fixes for:
Ship navigation
Terrain collisions
Market input handling
Trade route behavior
Steam Leaderboards
The Steam integration has been expanded with new resource leaderboards for:
Wood
Food
Gold
Stone
Leaderboards now display:
Steam usernames
Rankings
Steam avatars
We also fixed several upload and loading issues to improve leaderboard stability and reliability.
Viking Ship Combat
One of the biggest additions is the new Viking Ship System.
Viking ships can now:
Spawn dynamically
Patrol across the water
Detect targets
Attack defensive towers
This system now includes:
Projectile combat logic
Damage & hit processing
Death/sinking sequences
Visible health bars for ships and towers
Tower Improvements
Defensive towers received major upgrades as well.
A new Tower UI now allows players to:
Repair towers
Upgrade towers
Destroy towers
Tower upgrades now:
Require resources
Improve stats such as range and health
Persist correctly through save/load sessions
Additionally, tower ranges are now displayed on the minimap without interfering with building placement detection.
Save & Load System Improvements
We continued building the foundation for a more reliable save system.
The game now properly saves and restores:
Building states
Construction progress
Health values
Tower upgrade levels
Additional safeguards were implemented to prevent:
Invalid save data generation in the main menu
Incorrect restoration of construction states after loading
Day & Night Cycle
A fully playable Day & Night Cycle has now been added.
Features include:
Configurable day length
Dynamic sunlight rotation
Morning and evening transitions
Adjustable lighting colors
This makes the world feel much more alive and lays the groundwork for future gameplay systems.
Optimization, Localization & Bug Fixes
Alongside the larger systems, we also worked on a wide range of improvements and fixes, including:
Runtime tick optimizations
Blueprint hotpath optimizations
Improved localization for German, English, and Russian
Villager job fixes
Health bar fixes
Projectile damage fixes
UI cursor behavior improvements
Multiple build and Unity compile fixes
Thank you for following the development of Northrealm Tribes.
We’ll continue working step by step to make the game more stable, immersive, and strategically engaging.
