Source: Steam Community (opens in a new tab)
It's been almost a year since there were any news or updates about the game. This was due to a major wave of changes, as the direction the gameplay was taking wasn't what I had envisioned.
In this new demo update, I changed so many interconnected things that it became difficult to release them separately. So, I decided to bundle everything into a single release. I hope this won’t happen again in the future.
I don’t remember every single change, but I’ll highlight the most important ones:
Mana System:
- The character now has mana, which opens the door to many new ideas.
- Soul abilities now use this mana to be cast, requiring more strategic thinking when using them.
- I have many ideas in mind for this system, like an item that deals extra damage by consuming mana.
Interfaces:
- Previously, the game had no explanations or indicators for what items, weapons, or consumables did. In this version, I decided to add them.
Enemies:
- Improved their intelligence to make battles more challenging.
- Rebalanced all stats, including health and damage.
- Completely redesigned boss mechanics, adding new patterns every time you face one.
- Enemies can no longer leave their rooms (except for bosses).
Armor and Shield System:
- Reduced armor points on all pieces, as they were absorbing full hits and playing a bigger role than I liked. They’re still important, but mistakes are now more punishing.
- Shields now play a much bigger role, with unique parries for each one and lots of armor available for blocking. They can also be carried on your back when wielding a two-handed weapon, acting as an extra armor piece.
- Each armor piece and shield can now break if hit while having 0 armor points (displayed with a red sprite in the inventory).
Weapon System:
- Kept the system of 4 weapons per soul class, but now each weapon has a unique passive or active effect to further distinguish their style.
- Removed the anvil on the 4th floor that upgraded weapon stats.
- The character now has 2 weapon slots. I’ll add a way to obtain more weapons later on.
- Removed the rune system and introduced enchantments. It keeps the core of the previous system but now enchantments are much more powerful in exchange for consuming mana.
Options Menu:
- Significantly improved the options menu, which can now be fully accessed even during gameplay.
- Added the option to use borderless windowed mode.
I’m probably forgetting a few things I’ve added, but I hope you enjoy this new version as much as I enjoyed making it. There are still elements to be added, like the Shop room, which I hope to implement soon along with future updates.
Best regards, Tejon.