
We have messages from the LET IT DIE: INFERNO Developers!
This message is from Shuji Ishikawa, Producer:
・Role in Game Development
I’m the Development Producer. My role involves setting the overall direction and adjusting the game’s output, ensuring that the game the team creates reaches as many users as possible. In short, I handle everything necessary to release the game.
・What I’m Particular About
I focus on creating something that will deeply resonate with someone’s heart.
I believe we’re in an era where something that truly touches one person can be more impactful than something that simply gets a lot of likes.
・What I Think Makes "LET IT DIE: INFERNO" Special
Through repeated bursts of growth, the game blends the roguelike feel of old-school action games with modern player interactions, making every playthrough "feel alive in the moment" and enjoyable.
・What I Hope Players Will Notice and Enjoy
The game is designed to make repeated challenges easy and rewarding, striking a unique balance between player skill progression and game data progression.
I hope players will feel that difference firsthand.
・Message to Those About to Play "LET IT DIE: INFERNO"
I hope you’ll experience gameplay that goes beyond the typical “extraction” genre.
We’ve crafted something that will definitely resonate with longtime fans of LET IT DIE as well.
