We have messages from LET IT DIE: INFERNO Developers!
This message is from Tomoharu Takata, Lead Planner/Lead Combat Designer:
・Role in Game Development
As the Lead Planner and Combat Designer, I oversee the overall game balance while coordinating closely with the director to handle various aspects of development.
I also work as a Level Designer, creating stages myself.
・What I’m Particular About
I’m committed to keeping the game concept consistent and making sure the game has bold, standout elements where appropriate.
While the game falls under genres like action, rogue-lite, and extraction, I’m always conscious of delivering a unique experience that players won’t find elsewhere.
・What I Think Makes "LET IT DIE: INFERNO" Special
The combination of instant power boosts and gradual progression systems creates a fresh gameplay experience.
Success requires both strategic preparation and adaptive responses, which gives the game a compelling depth.
Also, the full version includes a festival-like mode that contrasts with the tense exploration gameplay.
This kind of tonal range is a signature of the "LET IT DIE" series.
・What I Hope Players Will Notice and Enjoy
Definitely the unique tension and exhilaration.
The thrill when things go well and the intense “I don’t want to die” feeling are truly addictive!
・Message to Those About to Play "LET IT DIE: INFERNO"
It’s a chaotic, core-focused amusement park of gameplay where a wild world, exhilaration, tension, and festive vibes all collide.
Please experience it for yourself!
We’ll be showcasing the game at an online event, Steam Next Fest from October 13 at 10 AM PT to October 20, and the free demo will be available at the event!
In the demo, you won’t just explore and battle through the chaotic depths of the Hell Gate—you’ll get a taste of the full gameplay loop. Visit Iron Perch to shop, upgrade your Body Mastery, and much more.
▼ Demo availability date
October 13, 2025 at 10AM ~ October 20, 2025 at 10AM (PT)
