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The Talos Principle - Update 222477

Build 222477 for The Talos Principle is released.
If you have previously opted into public beta, you already have this.

Here are the changes:

New features:
- Upon collecting all main story sigils, a backup of your progress is created which is never overwritten. This makes it easy and safe to try out different endings.
- Text files no longer require signed credentials. In other words: .lua, .xml, .txt and any other text files can now freely be created/modified by any external tools, even for the non-moddable version of the game.
- Added motion sickness menu.
- Added 'Fast Forward' command which causes in-game time to pass at an accelerated rate. By default, this command has no binding.
- Added hints for using puzzle arrangers.
- Benchmark can now be used in the full game without completing the demo episode.
- Added alternate version of soundtrack without Elohim voiceovers.
- Jammer shenanigans will now be interrupted via Developer Intervention(TM).

Bug fixes:
- Fixed several rare crashes that would sometimes randomly occur during gameplay.
- Cheats now persist between level changes.
- Fixed an issue with time recording mechanic preventing the correct solution of 'A Ditch and a Fence' puzzle from working at poor framerates.
- Fixed an exploit on 'Oubliette' puzzle allowing it to be solved without using time recording mechanic.
- Launching the game in safe mode no longer overwrites all previous settings, but merely supplants them temporarily.
- Fixed an issue where Steam avatar images would sometimes not be visible on tombstones under OpenGL.
- Fixed issues with water rippler and shadow rendering on certain multi-GPU setups.
- Fixed an issue with erroneous model culling on ultra-wide screen setups.
- Fixed a rare crash that could happen during OpenGL initialization on certain systems.
- Fixed a rare crash when changing sound devices.
- Fixed a memory leak when editing meshes or painting textures in the Editor.
- Fixed a rare crash when exporting animations from the Editor via FBX.
- World scene selection was unintentionally unavailable in Editor scripting. Fixed.
- Error messages will no longer pop up if the game is played in Big Picture mode.
- Improved timings on QR painting animation to better match the appearing of the painted QR code.
- Upon saving player profile, a backup of the existing profile is first created (with added .bkp extension), before overwriting it. This should prevent data loss in case of disk errors or crashes during profile saving.
- Several fixes and improvements on the autotest bot.
- Significantly improved Polish translation.
- Several localization improvements for all languages.

Optimizations:
- Improved LODs on many models.
- Optimized memory usage and performance of water rendering and made visual improvements (e.g., water ripples now bounce off surface edges).
- Optimized tombstone and computer terminal screen rendering.
- Several fixes and performance improvements in the OpenGL renderer.
- Improved appearance of turret lasers for players with disabled MSAA.

Linux/OSX:
- Added support for additional gamepads on Linux.
- Added support for DualShock 4 controller on OSX.
- Fixed an issue with copy&pasting on Linux.