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January 17th, Weekly Update

Changes

  • Removed civilians that break immersion as they have unrealistic clothing
  • Changed inspect tooltip to indicate that a wanted level might increase if you inspect a business, and also hopefully made it in game realistic by explaining it why(someone might find you suspicious)
  • Character's minor actions now show that wanted level can increase.

Fixes

  • Salary text when hiring henchmen is now shown correctly without wrapping on bigger numbers
  • Money made for achievements wasn't counted correctly
  • Fixed double sound when hovering over henchmen when you picked them up for a job
  • Fixed an issue where henchmen weren't getting saved and loaded

Improvements

  • Improved the HUD for Money storage space based on inspiration that was sent to me on Discord(thank you @Zipprian)
  • Added background to resources HUD for better look and visibility
  • After you lose health from not having enough to afford food, you now automatically go back to consuming food whenenever you have money(by the end of the week).
  • Character Information: Salary is now shown better
  • Imprisonment: Time left is now shown as days(Thanks to @Korac)
  • Imprisonment: Time left is now shown as days in message(Thanks to @Korac)

Additions

  • Added to Money upcoming money expenses shown as Tab -Value underneath the money resources
  • The new money bar turns red if you have full storage of money
  • Added kaching sound when you sell something from Fire Sale